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Brand Reference

ZABAL Gamez.

A three-month Build-A-Thon. Free, open to anyone, any tools. Three tracks, and a Finals decided by building in public.

What it is

ZABAL Gamez is The ZAO's three-month Build-A-Thon. June workshops, July open build, August Finals. It is free, open to anyone, and you can use any tools you like. It is not a video game contest.

Three tracks

How the Finals work

The August Finals run in two phases across four weeks.

Selection is deliberately built out of public building. The daily updates are not paperwork, they are the qualifier.

What it does not have

A season costs money to run and currently has no funding model of its own. It is carried by the people running it. That is worth knowing if you are designing something here: the event you would be funding is the one you are competing in.

The open problem

This is the part we have not solved, and it is the August Finals bonus challenge.

Every funding path above is either a grant, a sponsor, or a ticket. All three are one-directional: money comes in, the event happens, and the people who showed up own none of what they helped make. There is no way for the community that funds something to share in it afterwards.

What already exists inside ZAO, so you are not rediscovering it: a creator-coin launcher with multi-recipient fee splits (Sparkz, shipped), a decided ticketing stack of Unlock plus POAP for ZAOstock, an evaluated set of event treasury tools, and a raw idea for a group crowdfund that was never scoped. What does not exist is fan co-ownership, anything that works across more than one event, and any way to reward people after an event rather than before it.

Design one of those and you are inventing something. Build another creator token and you are rebuilding what is already running.

Where these numbers come from

Every figure on this page traces to a source. If one looks wrong, it is checkable.